P+ - Ice Climbers - Subaction - SpecialAirHiThrow

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 |

Stats

IASA: None
Auto Cancel Window: 1-25
Auto Cancel Lag: 4
Subaction Index: 0x1db

Scripts

Main

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(280)))
    1. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 85, shield_damage: 5, bkb: 40, size: 4.9152, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 3, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  2. SyncWait(5.0)
  3. DeleteAllHitBoxes
  4. LedgeGrabEnable(EnableInFront)
  5. AsyncWait(12.0)
  6. LedgeGrabEnable(EnableInFrontAndBehind)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

  1. Goto(SpecialHiThrow GFX 0xc4c8)

SFX

  1. AsyncWait(25.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }

Other

  1. Goto(SpecialHiThrow Other 0x5e78)